Advances in Augmented and Virtual Reality (AR/VR) headsets and displays have introduced alternative systems of immersive and context aware communications platforms. However, one key factor that can cause a major bottleneck in future AR/VR communication is the limited space surrounding the user in the real world. In Augmented Reality, unlimited spatial data can be imported to the user’s current surrounding. Many of these virtual objects do not hold spatial limitations to themselves and are only restricted to the user’s real world surrounding constraints. They can be visualized, augmented and placed anywhere necessary in the space, as long as they are within the users’ environmental boundaries. However, this one-way spatial limitation between virtual and real objects does not always apply in communication applications where two or more users, all having spatial discrete constraints, are interacting with each other in a spatial setting. All parties of the tele-conference (or other communication methods) hold unique spatial limitations (room size, furniture settings, etc.) and consequently their virtual doubles or Avatars may not be able practice the same spatial relationship and arrangement between the real-world spaces and their corresponding boundaries for all parties. This would result in misalignment of head and body gestures, spatial sound errors and other micro expression errors due to the incorrect positioning of each member of the virtual call. UC researchers have developed a search and recommendation process which can identify mutual accessible boundaries of all the parties of a communication setting (AR conference calls, virtual calls, tele-immersion, etc.) and provide each user the exact location to position itself and where to move surrounding objects so that all parties of the call can hold a similar spatial relationship to each other with minimum effort. Such process would allow all members of the virtual call to augment other members in their own spaces, by considering the spatial limitations of all participants in the virtual/augmented reality call. The process facilitates promoting remote communication in all consumer levels, in both commercial and personal settings. It would also benefit remote workplace procedures, allowing workers and employees to communicate efficiently together, without accessing large commercial spaces. Preserving micro-gestures and expressions in another feature of this process, maintaining different attributions of social interactions and effective communications.